FriedKeys-logosupport
Coverbillede for Warhammer 40,000: Gladius - Tyranids
Warhammer 40,000: Gladius - Tyranids
Steam
17,99 $-62%
6,90 $

Om

On Gladius Prime, where there were once cities and agriculture... now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet's surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear. For the Great Devourer comes. Warhammer 40,000: Gladius - Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime! The Tyranid race travels the stars, systematically consuming anything that enables its rapid evolution and reproduction... so it may consume even more. On Gladius, the Tyranid faction specialises in reclaiming biomass from enemies, its own units and even by stripping tiles back down to the bedrock. To the Tyranids, to stay still is to die. They consume and they move on. When an organism has served its purpose, from the smallest Ripper to the mightiest Tyrant, they walk willingly into the reclamation pool, so their biomass may be re-used. The Hive Mind is the gestalt consciousness of the Tyranid race, controlling its creations through a pervasive psychic shadow generated by alpha creatures like Hive Tyrants and Warriors. But should its troops fall outside of this control, they become wild beasts, running feral, attacking Tyranid and enemy alike. Tyranid units are monstrosities, adapted by the controlling Norn Queens by devouring the DNA of their enemies. Many of their units - from the mighty Tervigons and Trygons to the man-sized Hormagaunts and Termagants - can adapt to their current foes by gaining toxin sacs, acid blood, adrenal glands or other inhuman creations.

Installation
Udgivelsesdato
January 15, 2019
Udgiver
Udvikler
Genre
Sprog
Platforme
Systemer

Video og screenshots

Spil-screenshot 1
Miniature af spil-screenshot 1
Miniature af spil-screenshot 2
Miniature af spil-screenshot 3
Miniature af spil-screenshot 4
Miniature af spil-screenshot 5

Beskrivelse

On Gladius Prime, where there were once cities and agriculture... now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet's surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear. For the Great Devourer comes. Warhammer 40,000: Gladius - Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime! The Tyranid race travels the stars, systematically consuming anything that enables its rapid evolution and reproduction... so it may consume even more. On Gladius, the Tyranid faction specialises in reclaiming biomass from enemies, its own units and even by stripping tiles back down to the bedrock. To the Tyranids, to stay still is to die. They consume and they move on. When an organism has served its purpose, from the smallest Ripper to the mightiest Tyrant, they walk willingly into the reclamation pool, so their biomass may be re-used. The Hive Mind is the gestalt consciousness of the Tyranid race, controlling its creations through a pervasive psychic shadow generated by alpha creatures like Hive Tyrants and Warriors. But should its troops fall outside of this control, they become wild beasts, running feral, attacking Tyranid and enemy alike. Tyranid units are monstrosities, adapted by the controlling Norn Queens by devouring the DNA of their enemies. Many of their units - from the mighty Tervigons and Trygons to the man-sized Hormagaunts and Termagants - can adapt to their current foes by gaining toxin sacs, acid blood, adrenal glands or other inhuman creations.

Systemkrav

Styresystem

Windows 10 (64-bit)

Processor

Intel Core i3 or equivalent

Hukommelse

4 GB RAM

Grafikkort

Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)

Lagerplads

4 GB available space

Indlæser...

Anmeldelser

0%
Stærkt anbefaletBaseret på 0 anmeldelser
0
0
Indlæser anmeldelser...
-62%
6,90 $17,99 $